Jun 05, 2007, 03:59 PM // 15:59
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#101
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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Quote:
Originally Posted by Aera Lure
Sounds to me like there is a reward system in place for completion without dying. One can then choose to continue by resurrecting and not getting the high end reward, or, starting all over again. I sure hope this is not the case because that would probably mean parties completely fall apart and rage quit once someone dies, unless there is also a new game mechanic of some sort in place for member replacement or something. Who knows.
Really wouldnt think Anet would set it up to be like that, but its the only way the sentence makes any sense to me, unless like others have said, it was written by someone who doesnt play Guild Wars for a reader that never has either - just to be blatantly obvious. Its just why would anyone start over and choose not to resurrect?
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Yes, but the sentence preceeding what you quoted refers specifically to "guides", which I would take to be NPCs that warn you of some of the area's nastier parts (a bit like Dunkoro in Moddok Crevice).
The sentence you quoted states that if your guide NPC dies you can restart the mission to see if you can keep him alive this time (just like in any GW quest/mission), and that you can always resurrect party members, it's just NPCs that are unressurectable (again, just like in normal GW).
Casual players (i.e. those who don't read the online walkthroughs beforehand ) are the ones that might lose an NPC or party member to a trap the first time through, but they can always resurrect their party members or restart to bring back the NPC, is what it's trying to say.
Last edited by Scutilla; Jun 05, 2007 at 04:06 PM // 16:06..
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